MIT 6.821: Underactuated Robotics
Spring 2024, Lecture 23
Follow live at https://slides.com/d/v3rQ2yY/live
(or later at https://slides.com/russtedrake/spring24-lec23)
Image credit: Boston Dynamics
/// Base type for all action primitives
class ActionPrimitiveInterface
{
  virtual bool IsCandidate(const State& state) const = 0;
  virtual Container GetOutcomes(const State& state) const = 0;
  virtual double EstimateActionCost(
      const State& current, const State& target) const = 0;
  virtual Container Execute(const State& state) = 0;
  virtual double Ranking() const = 0;
};
OpenDishwasherDoor CloseDishwasherDoor StartDishwasher LoadSoapPacket PullOutLowerRack PullOutUpperRack PullOutSilverwareRack PushInLowerRack PushInUpperRack PushInSilverwareRack
PutPlateInDishwasher ReorientMug PutMugInDishwasher OptimisticPutMugInDishwasher PutSilverwareInDishwasher PushUnmanipulableDish SenseDishCounts SenseDishToManipulate
work by Calder Phillips-Grafflin et al. at TRI
DishTaskState(const DishState& active_dish_state,
              int32_t clean_items_put_away, int32_t clean_items_in_dishwasher,
              int32_t dirty_items_in_dishwasher,
              int32_t dirty_items_available,
              const DishwasherState& current_dishwasher_state);
DishState(const RigidTransformd& dish_pose, DishType dish_type,
          DishProgress dish_progress, RackRequirement rack_required);
DishwasherState(bool known, bool door_open, bool lower_rack_out,
                bool upper_rack_out, bool silverware_rack_out,
                bool lower_rack_full, bool upper_rack_full,
                bool silverware_rack_full, bool started, bool soap_loaded);enum class DishType : uint8_t {
  Unknown = 0x00,
  Mug = 0x01,
  Plate = 0x02,
  Silverware = 0x03
};
enum class RackRequirement : uint8_t {
  Unknown = 0x00,
  LowerRack = 0x01,
  UpperRack = 0x02,
  SilverwareRack = 0x03
};enum class DishProgress : uint8_t {
  Unknown = 0x00,
  Unmanipulable = 0x01,
  LikelyManipulable = 0x02,
  Sensed = 0x03,
  OptimisticOriented = 0x04,
  Oriented = 0x05,
  Placed = 0x06,
  Released = 0x07
};work by Calder Phillips-Grafflin et al. at TRI
https://en.wikipedia.org/wiki/Stanford_Research_Institute_Problem_Solver
/// Base type for all action primitives
class ActionPrimitiveInterface
{
  virtual bool IsCandidate(const State& state) const = 0;
  virtual Container GetOutcomes(const State& state) const = 0;
  ...
};
In the dish-loading example, we replan before each action to handle unexpected outcomes...
RRT* (Karaman and Frazzoli)
Martin Buehler and Dan Koditschek
Al Rizzi and Dan Koditschek
Rob Burridge, Al Rizzi, and Dan Koditschek
Probabilistic Feedback Coverage